
Mario 64's Famous Glitch Explained: How Negative Speed Breaks the Game
The "Backwards Long Jump" Glitch: A Deep Dive into Mario 64 Speedrunning In the world of video game speedrunning, glitches are often essential tools for shaving off precious seconds. One such glitch, known as the "backwards long jump," has gained notoriety within the Mario 64 speedrunning community. This technique, explained in a recent short video by Twitch streamer LukasG, involves exploiting a coding oversight in the game to generate negative speed. This allows players to move through walls and access areas normally inaccessible. "It involves generating tons of negative speed by long jumping backwards," explains LukasG in his video. "The developers made a mistake in the code and didn't put a cap on your negative speed value." This oversight allows for unexpected gameplay possibilities. The video's popularity highlights the interest surrounding this glitch, demonstrating its significance within the speedrunning community. While seemingly niche, the underlying concept of exploiting coding errors to achieve unconventional results holds broader appeal, making it suitable for a wider audience interested in technology and gaming.